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Build Better Apps With These Tips for UX Design

We all want to build apps that people want to use. Beyond actually having a great idea for an app, UX design is an important part of pulling this off. While the services of a digital strategy agency can be invaluable for helping you zero in on the points you need to cover for UX design, there are some tips that you should know before you get started. People should not feel like they need a map to find their way around your app. If they have been to a screen once, they should be able to get there again with no problem. Make the navigation features of the app obvious and make the destination of different actions clear. Users will appreciate the ability to find different pages without feeling like they are starting from the beginning every time they open the app. Information Presentation How much have you thought about how you present information in your app? Is text the right way to go? Maybe you should use graphs and charts. Maybe it should be photos or videos. Take a close look at the

The World of Extraordinary Apps

Smartphones in this touchscreen form are not among us for a very long time. Even though before the year of 2007 the origin of app based mobile phones existed within variety of BlackBerry brand models and prototypes in Nokia and NTT DoCoMo labs, only after capacitive touchscreen matured enough to be industrialized and embedded into popular handheld devices, the smartphone revolution started to be really interesting and competitive. Today, after only a decade the smartphone market is one of the most valuable on the planet and apps stores reached the limit of 2 million per platform. There are literally zillion of apps out there and browsing the apps libraries became the real effort. Anyhow, today and after dozen of years after first touchscreen smartphones (LG Prada and iPhone) hit the stores, Viktor and I decided to film/write about dozen of apps that are little bit unusual and extraordinary compared to those that are used on daily basis by most of us. To start with, let's fi

The Impact of Wearables on the Mobile Industry

Wearable technology can’t be dismissed as a fad anymore. Its steady rise in popularity proves these devices are here to stay. Thus, they’ve naturally had an impact on Android and iOS mobile app development . The significance of wearable technology’s influence will only grow as prices drop and more consumers embrace these products. Approximately 141 million smartwatches have already been sold this year alone. It’s highly likely that number will be even higher next year. The most popular wearable devices currently belong to three basic groups. They include: Smartwatches: Products such as the Apple Watch essentially introduced many consumers to the idea of wearables. These devices are unlike traditional ones in that they are capable of doing more than simply displaying the time. A smartwatch can typically send email alerts, help users navigate unfamiliar areas, facilitate calls, and more. Fitness Trackers: Wrist-worn fitness trackers may look somewhat like smartwatches. However, th

Anthropocene of Movies

There is a debate whether or not Holocene, the latest geological epoch is already finished with ultimate human impact on Earth's ecosystems, which started along with industrial and technological maturity in recent past. Many of us believe that new era, suitably named Anthropocene is what we are living in already. With technology rise, it looks like humans already changed fundamentally to the point of incompatibility with our distant ancestors. Perhaps we are indeed heading toward rapid evolutionary change, like in the latest Dan Brown's novel " Origin ", but this premise is way more suitable for another science fiction I have just watched (for the second time). I am sure that for all of you who like intelligent movies , a long anticipated sequel for "The Man from Earth" finally came and it, without a doubt, opened the Holocene-Anthropocene transition for John Oldman, a 14000 years old man, who also, like entire humanity, seemed to be going through the change