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The Impact of Wearables on the Mobile Industry

Wearable technology can’t be dismissed as a fad anymore. Its steady rise in popularity proves these devices are here to stay. Thus, they’ve naturally had an impact on Android and iOS mobile app development . The significance of wearable technology’s influence will only grow as prices drop and more consumers embrace these products. Approximately 141 million smartwatches have already been sold this year alone. It’s highly likely that number will be even higher next year. The most popular wearable devices currently belong to three basic groups. They include: Smartwatches: Products such as the Apple Watch essentially introduced many consumers to the idea of wearables. These devices are unlike traditional ones in that they are capable of doing more than simply displaying the time. A smartwatch can typically send email alerts, help users navigate unfamiliar areas, facilitate calls, and more. Fitness Trackers: Wrist-worn fitness trackers may look somewhat like smartwatches. However, th

Here’s How Augmented Reality is Going to Rock Our World

Guest writer article by Serena Garner Augmented reality (AR) is on the cusp of changing the world. The technology overlays imagery and information about our physical surroundings on visual devices like tablets, mobile devices, and wearable hardware like glasses. Everything from how we shop to technical training will change as advances in AR create new applications in every aspect of our lives. Apple has been at the forefront of the AR trend with the introduction of ARKit, a framework tool that enables AR mobile web app development for the iPhone and iPad. The software uses the device’s camera, motion sensing, GPS data, and more to explore the physical world around us and add new, innovative ways to interact with it. Here are other ways augmented reality is changing the world as we know it. The Application of AR Will Spread Everywhere Gamification is a great way to introduce new technology to consumers. It’s fun, entertaining, and a proven way to teach users new applications.

Virtual vs Augmented Reality

Have you ever thought about what is the major waste of time in everybody's lifespan? I am not talking about lost time you made by choosing bad movie or book. Nor about spending months in company of incompatible people or within single relationship with no spark of good chemistry. I am not even thinking about wasting years within poorly chosen school or job. No. There is one more, even worse time-waste we all are experiencing no matter who we are or where we come from. On daily basis. I am referring to one simple thing we are all taking for granted. Sleeping. Something we do for eight or so strait hours every night. No exceptions. Something we do by design of nature. Now, currently, in this very century, if we are talking about lifespan globally, it is estimated to be around 70 years in average. Someplace little more, other places little less, depending on quality of life within our societies. Well, if you ask me and considering enormous vastness of the universe in both space and ti

Interview With an Expert

Have you ever thought about the most common software application installed on your computerized devices in your home? Is it some super tuned operating system you can't live without? Or is it some sort of office application you use to write, make presentations and connect with your friends and business acquaintances? Maybe it is your favorite browser you are using on daily bases to connect to your social network? Or some photo gallery application with tons of your digital photos and video clips? Perhaps it is some Skype-like communication device that is always within reach? Whatever it is, and depending on who you ask, I am more than positive that there are no unique answers. Microsoft's HoloLens I am sure everybody knows (?) why they are so fused to computer screen(s) these days, but in our case there is no doubt. In total sum of our digital home appliances that can be found on various desktops or fit nicely in our backpacks or pockets, the most dominant cross-computer